
This is all very appropriate for a magazine that covers both SF and fantasy games.

After it became a Warhammer wargames support mechanism, it simply used art from and for the game, making the covers reliably relevant, in a general way. There was no intent to deceive the covers just hardly ever related directly to any of the contents.
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This includes the Movie Marines list, the premise of which was to show what would happen if you played the Space Marines as depicted in game fluff (it was Purposefully Overpowered and explicitly intended only for friendly games).

However, while this was a definite switch, general RPG and book reviews continued for a while, and Games Workshop was at the time still publishing Warhammer Fantasy Roleplay and held the UK licences for Paranoia, Call of Cthulhu and a few other RPGs, so the magazine still published adventures and other roleplaying material. First, non-Games Workshop material was dropped, with the last AD&D adventure appearing in Issue #93 (September 1987).

The shift in White Dwarf's focus from being a wide-ranging roleplaying-focused magazine to being one devoted entirely to Games Workshop miniature gaming happened in two stages from 1987 through 1991.
